

Players and monsters can now damage other creatures they happen to fall onto. Monsters now take falling damage (monsters spawned in the air are immune until reaching the ground) Ichthyosaurs float on death, and stay around for up to 15 seconds - You can jump on them as life rafts Monster corpses align to the ground on death Monsters are launched into the air by explosions on death (if not gibbed) Up to 6 Ospreys may be in a level at the same timeĪbility for mappers to assign monsters to different factions (Example: Zombies and Assassins can be on the same team) Player Ally Option - Can spawn Friendly/Evil Human Grunts/Opposing Force Grunts Grunt Type Selection - Can spawn Human Grunts (default) or Opposing Force Grunts HWGrunts and Sniper Male Assassins drop their weapons on death Updated Scoreboard with Voice Mute support New feature: Global camera added (allows in-game cut scenes) Combined with model-replacement and other SC mapping features, this allows for (among other things) Monster Packs, whole new monsters that mappers can plug in to their maps New feature: Per-entity sound-replacement. New feature: Monster riding - Jumping onto a monster will allow you to "ride" it when it begins to move New player model animations added for drawing weapons, weapon reloading and firing, etc. Drop weapon's maximum ammo clip, or half of the weapon's current ammo (whichever is less)

New command: "dropammo" / "dropammo weapon_name_here". Npc_attackmytarget (target under the player's crosshairs becomes the new enemy) Npc_findcover (stop and find cover from the enemy) Npc_return (immediately return to the player) Monsters can randomly roam a level that has info_nodes (must be enabled by the map creator)Īll friendly monsters can be made to follow players with the +USE key Attaches to all monsters, or only some, depending on the map After landing, he'll be able to use his minigun New monster: monster_hwgrunt_repel - Heavy Weapons Grunt that rappels down. New monster: Black Ops Apache (for Op4 compatibility) New monster: Cleansuit Scientist - Identical to the Opposing Force version except immune to Poison, Chemical, Radiation, Nerve Gas, and Drowning types of damage Friendly and Hostile versions of each type are available New monsters: Opposing Force Grunts added, including Torch (explodes when fuel canister is damaged), Medic (heals his allies, whether they're players, grunts or aliens), SAW, and Normal grunt types. Updated support for Valve's HL single-player maps by Guardian (for information on playing the HL SP maps in Steam, CLICK HERE)Ĭrosshairs updated for greater visibility Menu background music by Ilkka "Gluem" Richt Optional high-definition models for some monsters, by HIT Much greater sound variety when playing in Steam (more monster sounds, NPC speech, etc.) Updated player models, with new animations for drawing weapons, reloading, throwing grenades, etc. Tweaked maps: GargFoot, Grunts2, Hostage, Svencoop1&2 New map series: Afrika Korps by MysticMDT
