


I just adjusted it so I feel more comfortable with it and build in some safe-options to remove the chance for having tough luck. I am pretty sure the way he did it was more powerful and more efficient. I did however not study his build in depth. My starting build originates from this thread: This way we have to do a total of six runs (+ two arena visits) which is also the absolute minimum number of necessary runs to get the General rank. But you have to complete the harder dungeonsįor this guide (and the way I did it) we will follow the second option, specifically following an optimized order for unlocking progress and keeping the harder dungeons on lower run numbers:Īrena to Rank 2 => Forsaken Tower => Forsaken Tower => Arena to Rank 4 => Pyramid of Prophecy => Moon Temple => Pyramid of Prophecy => Forsaken Tower – Playing all three dungeons, having faster unlocking progress and reaching General Rank with the lowest amount of runs and therefore having less chance to screw up. And you have a slower start in unlocking new ranks and accompanying shop unlocks. – Just playing the Forsaken Tower because it is far easier than the rest but having to ramp up to New Game +10 with the according penalties. This also means that you get to General Rank the fastest if you play ALL THREE dungeons over the course of Mercenary Mode.

For the Pyramid of Power it would only be 8 runs, for the Moon Temple it would be 7 runs. This means that if you want to reach General Rank just by completing the Forsaken Tower over and over again, you would have to run it at least 11 times. So if you do a new run you will get the difference to the last run for this specific dungeon. This means that if you run through the Forsaken Tower twice you won’t get 375 (75+300) Prestige Points for completion but just 300 (plus numbers of floors and bosses). Please note that these are “absolute” numbers. Most of the information can be found in the Heroes of Hammerwatch Wiki under this link: In the following section I will go into some minor details concerning the progression for Mercenary Mode and where we want to get. The annoying side? The perma-death, also Mercenary Mode is tied to achievements, so if you are a hunter you have to play it. Also each subsequent run enforces the next New Game+ difficulty together with penalties
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The bad side? You need to upgrade your character once more, different conveniences have to be unlocked specifically for Mercenary Mode again, huge bonus factors like Statues or Guild Bonus have been nullified.
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The good side? You are free to chose from a wide set of skills and build your level 20 dream character Mercenary Mode is a perma-death where once you die your character is gone for good. With the latest DLC “Heroes of Hammerwatch: Moon Temple” the Mercenary Mode has been introduced.
