

Both genders take equal part in the raising of young and are very good parents-though they may not remain mated after the offspring are grown.ĭragons are highly-intelligent reptilian creatures that-from a human perspective, at least-appear to live forever. Undine Dragons always live near forest pools, streams, or waterfalls. They have also been observed to manipulate water directly, rerouting raindrops or creating puddles from groundwater. Sometimes when an Undine Dragon becomes very upset, the ground at their feet may frost over or begin to steam. This blessing stays with the dragon into adulthood, and with it they gain potent magical abilities. In exchange for protection and respect of their mutual freshwater homes, laid eggs are often protected by a blessing. They have close relationships with these spirits, and are able to communicate with them. He'll give you the Servants Piece in exchange.Undine Dragons are named for the water spirits with which they share territory. Approach Mills, the albino dude behind the far desk, with the Key. Busy yourself until morning, then head to the Volksville Bank.Check the Necklace twice to find a Bank Key. Once outside, use your sword on him to gain the Japsworth Necklace. You need to find a way to con it off of him. and if you talk to him, you'll discover that he's wearing something valuable around his neck. Here you'll find Japsworth, at the bar, as usual. Return to Volksville during the night and visit the Pub.

You'll automatically receive the Dead Piece, as well as a Letter that you can read to learn a little more about what you need to do. You'll pop open a small enclosure containing a skeleton. and if you follow that music properly, you'll discover a section of forest with a large, obvious rock sitting in the midst of the path, dividing it. Soon you'll begin hearing telltale music. Slip on the Necklace and start walking around. To find this piece of the Killington Seal, you'll have to head to the woods north of Volksville.Roehm visits a hidden - and surly - gnoll in Quest for Infamy. Float on a Cloud will allow you to fly down to, and into, the waterfall, while Inner Fear will scare the gnoll into handing over the Living Piece. Are you a Sorcerer? Your path is easier, assuming you know two spells: Float on a Cloud and Inner Fear.For the record, don't try to attack the gnoll.Do this and he'll hand over the Living Piece. (Thanks to Bradley Keene for pointing this out.) You also have to give him a Pipe to smoke it, available in the same place as the Tobacco.

Get the cheapest stuff, as the kind doesn't matter.
#Quest for infamy steam full#
This article has full details on what must be done to get this part of the seal. You must complete a side quest before you can properly unlock this part of the quest.and you can reach in to retrieve the Masters Piece. Shove the Straw and the Tobacco / Moss into the fireplace, then light it up with the Flint and Steel. Take your bundle of stuff to the mansion.There are two ways to do this: either purchase some Lonarian Tobacco from the Tobaccoist in Volksville or use a Rope/Grappling Hook to climb down to the waterfall in the far east of the northern woods, on a direct path east from the remains of the Killington mansion's remains. Burning the Straw is all well and good, but you need to make it smoke.Flint and Steel from the Goods store will do. You need something that will start a fire. You'll find Swart nearby, and his donkey is feasting near a pile of hay. Head over to Hermit Homestead to start.Right now it's being guarded by a hive of wasps, inside the home's still-standing chimney. The first piece is at the Killington mansion, but you'll need to grab some items before you can get at it.The remains of the Killington Mansion in Quest for Infamy.
